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- import pygame, sys
- from keyboard import is_pressed
- #Initialize pygame and set up window
- pygame.init()
- winSize = (800, 600)
- screen = pygame.display.set_mode(winSize)
- pygame.display.set_caption('Bounce text inside boundaries')
- #Load font and render text
- myriadProFont = pygame.font.SysFont('Myriad Pro', 48)
- helloWorld = myriadProFont.render('Hello World!', 1, (255, 0, 255), (255, 255, 255))
- helloWorldSize = helloWorld.get_size()
- x, y = 0, 0
- directionX, directionY = 1, 1
- #Add clock so that the next frame is displayed at an exact time
- clock = pygame.time.Clock()
- while True:
-
- if is_pressed('q'):
- sys.exit()
-
- clock.tick(40)
- #Keep screen open and let user exit window using for loop
- for ev in pygame.event.get():
- if ev.type == pygame.QUIT:
- sys.exit()
-
- screen.fill((0,0,0))
- screen.blit(helloWorld, (x, y))
- x += 6 * directionX
-
- y += 6 * directionY
- if x + helloWorldSize[0] > 800 or x <= 0:
- directionX *= -1
-
- if y + helloWorldSize[0] > 760 or y <= 0:
- directionY *= -1
-
- #Update window
- pygame.display.update()
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